BA (Hons) Sound and Music for Games (With Foundation Year)

BA (Hons) Sound and Music for Games (With Foundation Year)

The sound and music industry is transforming. Traditional careers are adapting to include creative industries that require skills in sound and music production. The broadcast, film, theatre, games, and immersive experience industries are growing and thriving. We see opportunities for multi-skilled, digitally fluent, dynamic, and adaptable sound and music creators, who can initiate and present innovative ideas in modern and engaging ways. The BA (Hons) Sound and Music for Games is part of a suite of programs for applied practice in professional industry contexts. The key features of these programs are: A focus on Ideas, Creative Enterprise, and Collaboration, Portfolio of Transferable Skills, Professional Industry Projects You will develop and apply a range of specialist technical and creative skills in sound and music production, working collaboratively within interdisciplinary projects modeled on professional practice in the games industry. The principal focus of the Sound and Music for Games will be Sound Design, Music and Studio Recording and Production, interactive music and sound design and programming, with some elements shared with other programs in the suite.

Modules

Foundation Year

  • Sound and Music Skills 1
  • Group Work 1
  • Professional Outcomes
  • Sound and Music Skills 2
  • Group Work 2
  • Mental Wealth: Professional Life

Year 1

  • Sound and Music for Games Technique 1
  • Collaboration 1
  • Public Project 1
  • Sound and Music for Games Technique 2
  • Collaboration 2
  • Professional Life 1 (Mental Wealth)

Year 2

  • Sound and Music for Games Craft 1
  • Multidisciplinary Collaboration 1
  • Public Project 2
  • Sound and Music for Games Craft 2
  • Multidisciplinary Collaboration 2
  • Professional Life 2 (Mental Wealth)

This course offers the opportunity for year-long placement between years two and three. If you choose to take this option, you’ll spend your third year on a placement with a relevant company or organization, adding valuable practical experience to your growing academic knowledge. The extra placement year means it will take four years to complete your studies, instead of three.

Year 3

  • Sound and Music for Games: Advanced Practice and Innovation
  • Final Project: Research and Development
  • Public Project 3
  • Sound and Music for Games: Advanced Practice and Enterprise
  • Final Project: Engagement and Impact
  • Professional Life 3 (Mental Wealth)

Employability

Sound and Music programs at the University of East London develop an existing base of core skills in sound and music creation and production and apply these to specific industrial contexts in collaborative projects that simulate professional practice, and integrate with the games industry in live projects. The BA Sound and Music for Games program will develop a core set of skills in sound design, music production, audio programming, and interactive design, and will also develop transferrable skills (linked to University Core Competencies and the Career Passport) for the creative industries. Students will be able to collaborate and participate in a range of projects, resulting in a portfolio of project work that represents a broad range of skills and experience, with a depth of both disciplinary and interdisciplinary skills. This approach anticipates a diverse world of work, building skills in learners to create coherence and impact that is transferrable across multiple contexts.